9 Reasons Five Nights at Freddy's Could Help You Win

9 Reasons Five Nights at Freddy's Could Help You Win Your Favorite Reality Show
 9 Reasons Five Nights at Freddy's Could Help You Win Your Favorite Reality Show

The Five Nights at Freddy's series consists of horror-themed video games in which the player is typically a night-time employee at a location connected to Freddy Fazbear's Pizza. At kids' gatherings, the café has life-size animatronic characters. The guard is instructed to keep an eye on the animatronics as they wander the restaurant at night. The player must use a variety of tools to protect themselves from animatronics in order to progress through the games. As a defense against animatronics in the area, the player can control the two security doors that connect their office to the hallways that are adjacent in Five Nights at Freddy's. Every evening, the player has a power supply that exhausts quicker when an instrument is utilized. The player cannot use any tools and is defenseless against the animatronics if the power goes out. Five Evenings at Freddy's 2 has various devices; The player must use an empty animatronic head and a flashlight to protect themselves from the animatronics because there are no protective doors. The game introduced a music box that, in order to ward off an animatronic attack, needed to be periodically remotely wound up. The introduction of 8-bit minigames, which are played at random upon death.

1) The games are scary

I am not implying that jumpscares are frightening. They're not. It is a verifiable truth. The explanation these games are unnerving are they explore new territory. The majority of horror games offered three choices: You can fight, run away from the enemy, or hide. However, none of these came from the nights. Through cameras, doors, and lights, which it also took away with the power system, it only allowed you to delay the inevitable. Mark was afraid the first time he played the game for a reason: it accomplished something he wasn't anticipating. You can see it in the first few seconds of his playthrough, when he used the keyboard, realized nothing was happening, double-checked to make sure he was pressing the right buttons, and then was overjoyed to see that it did something new. Another thing to keep in mind is that every horror game reaches a point where it stops being scary. Because we have watched and played them so many times, the best horror games are no longer scary. You no longer feel afraid after watching one or two videos. This is especially evident in UCN, where Scott simply shakes the model in front of you; It's a game-ending screen. Lastly, we are terrified of what will happen if we lose. The majority of lets players become anxious when playing on harder difficulties out of fear that they will be killed and lose all of their progress. The games are extremely intense, but this one holds the player's interest more effectively. Maybe I should rename it.

2)It opened the doors to independent developers

One indie game, Minecraft, was hugely successful prior to Five Nights at Freddy's. In any case, around the time game planning was turning out to be more open, Minecraft had been enormously famous. Additionally, Mojang was acquired by Microsoft a month after Nights was released, making it a triple-A title. More and more people did the same after Nights went down. Nights made it easier for indie games to be ported to mainstream consoles, increased the number of indie games available in console stores, and all of this would have without Five Nights at Freddy's taken a lot longer.

3)It was original

Although Nights was completely unique when it first launched, there are thousands of copycats currently operating in the same manner as it. As mentioned in the first point, this also contributed to making the game scarier.

4)A difficult skill to master

Anyone can participate in the game and succeed. The game eases you into the gameplay, something that most games don't do. It's easy at first, but AI that literally learns your playstyle and fights against it quickly wipes it out. The majority of people still do not have the perfect success rate of one hundred percent.

5)It has useful side content

Nights books are not among the very best. In terms of the quantity and quality of the books, they are not up to par with Zelda, Halo, or Doom. However, its books are decent, including a brand-new Goosebumps-inspired series, two fun little activity books for kids, and a very interesting series about a girl named Charlie. It also has the potential to be a great video game movie with real-life animations, Blumhouse Productions as the staff and producer, and multiple scripts written to please both new and existing fans.

6)It is becoming available to everyone

The recent console ports of Nights have increased the number of people who can play these games. Before, playing the games required a computer. They were then granted mobile releases, which did open the door even wider. Console ports were the real deal because a lot of gamers own consoles, allowing more people to play the game. PC games will account for approximately 21% of all game revenue by 2020, while console games will be the same. Although gacha games dominate the mobile gaming market, mobile games do contribute significantly to game revenue. Therefore, excluding mobile, approximately 500 million people won't be able to play Nights if only PC was the platform of choice for fifty percent of gamers.

7)Terrifying are the designs

When you first arrive at Chuck E. Cheese's, the first game plays more into your childhood anxieties. These enormous, frightful robots have eyes that appear to peer deep into your soul. In the sequels, there were more and more destroyed robots with animatronics that looked like humans—the scarier ones, in my opinion—thrown in for flavor. Eldritch Abominations are best described by the Nightmare animatronics. These enormous monsters have more teeth than the Olsen twins and are also huge in the game. The fact that we are in the mind of a child makes them even more imposing. The designs will always be the most disgusting aspect of these monstrosities, regardless of how stale the games become.

8)The lore is extremely fascinating

Man kills child, child possesses robot, robot kills man, man becomes part of robot, robot kills more men, man and child burn together, all of this might be fake, man comes back from hell thanks to vicious malware, starts a cult, and there are more robots in the world. This is how the lore can be summarized in one sentence. That's about as straightforward as I can get it. If you don't want the lore, you can read about it or watch it online if you don't want to play the game. primarily because I am unfamiliar with the lore.

9)The games are designed to handle unique challenges

Yes, we are all familiar with the infamous 50/20 or 4/20 mode. I'm referring to creating your own obstacles. You can play the game with only one finger, blindfolded, with no sound, with specific characters set to a particular level, stacking difficulty modes like blind mode while playing 4/20, and so on. The game can be made as difficult as you like.