Between the Summer Game Fest and E3 2021, the gameplay reveal for Elden Ring may have been the biggest surprise of the June reveal events. The forthcoming RPG from From Software is one of the games that avid gamers look forward to the most, and they've been waiting a long time for new information about Elden Ring. From Software feels more at ease discussing its plans now that the gameplay for Elden Ring has been made available. Hidetaka Miyazaki, the director of Elden Ring, describes the game as an "evolution" and discusses its meaning.

The Evolution of Elden Ring
 The Evolution of Elden Ring

When Miyazaki tells Famitsu in an interview that Elden Ring is an "evolution," he means that the new role-playing game is based on previous work and ideas. Miyazaki specifically makes allusions to the Dark Souls trilogy. He says that Elden Ring was developed by cultivating the action, level design, and worldbuilding of Dark Souls. Elden Ring's "evolved game" and overall larger sense of scale are the result of building on that Dark Souls trilogy foundation.

Miyazaki says that Elden Ring's worldbuilding and story needed to be "thicker than ever" because of the larger sense of scale. This implies that they needed to be richer or denser. The partnership between From Software and fantasy novelist George R.R. Martin is then connected by Miyazaki. Miyazaki describes Martin's work on the "myth" or "history" that forms the foundation of Elden Ring's world and how he helped From Software fulfill that need.

Elden Ring: Dark Souls' Natural Successor, The Game

Elden Ring, From Software's highly anticipated collaboration with George R. R. Martin, was one of the most intriguing announcements at this year's E3 2019 showcase that had already been leaked.

Elden Ring was formally disclosed at Microsoft's stage with a short enigmatic realistic trailer of the game which gave us next to zero data regarding what's genuinely going on with the game.

Elden Ring will have a setting that is similar to that of the Dark Souls games, as well as the same level of gameplay that we have come to expect and enjoy from these games.

However, Elden Ring is not going to be the same as Souls. Indeed, there are numerous distinctions between the two. Comparatively, Elden Ring will have a more open-ended environment, which will alter the game's combat system.

Additionally, the game will feature the studio's notoriously terrifying boss fights. In addition, Miyazaki stated that the Elden Ring will feature horse riding. However, we do not yet know whether the game will feature horse combat or how much we will be able to customize our horses.

Unfortunately, Elden Ring will not have towns or NPCs. However, it will have ruined cities and what appears to be the same vague environment storytelling as the studio is known for.

Creator Claims That Elden Ring Is An Evolution of Dark Souls.

The narratr's statement, "I doubt you could even imagine it," almost seemed to be addressed to me personally.

The same can be said for Bloodborne and Sekiro in terms of genre: Two of Miyazaki's more recent works, Shadows Die Twice. However, both titles included numerous novel aspects. Bloodborne introduced firearms to defend against an adversary's attack, transformable weapons, and the ability to quickly recover lost health with a counterattack. Sekiro's unique sword fighting system focused on parrying attacks, literally elevated exploration to new heights with a grappling hook and the ability to jump, and eliminated the stamina gauge, fundamentally altering the battle's flow.

But Elden Ring, according to Miyazaki, does more than just add new twists to the formula. He believes that the game will evolve on a larger scale by adding environments that are larger and more open.

He stated, "New systems and action mechanics inevitably become necessary with a larger world." Because of this, I believe that Elden Ring is a more logical progression from Dark Souls.

Elden Ring: Open World Souls?

From Software's first attempt at bringing the now-globally acclaimed Souls subgenre, which they invented, to an open-world setting will be Elden Ring. However, weren't Miyazaki's previous games' dungeons and fields also interconnected? What distinguishes Elden Ring from the rest?

Elden Ring appears to be closer to Skyrim than Miyazaki's previous games, which were open in a Metroidvania style with backtracking and unlockable shortcuts.

Miyazaki cites three reasons for his desire to introduce this novel setting: displaying the world and lore of the game on a larger scale, giving players more freedom and depth when exploring, and making battles more varied.

The main character will be able to travel the world on horseback and fight enemies while mounted, demonstrating how Elden Ring's new scale will alter the Souls-like formula. Miyazaki believes that more open environments can produce more diverse situations, whereas combat in Dark Souls was focused on positioning oneself favorably even in small rooms and narrow corridors. It brings to mind how, in comparison to other 3D Zeldas, Breath of the Wild's battle system did not feel fundamentally different, but the open world opened up new opportunities for luring enemies or using barrels and rocks in your favor. The 10-year-old Souls-like formula's similar evolution will be fascinating.

Investigation was at that point more changed in Sekiro, however Miyazaki expresses that for Elden Ring he needs to make profundity another way than the 2019 shinobi activity experience. He didn't go into specifics, but I'm sure the open world will be a big part of the evolution here as well. This time around, for instance, there might be room for interesting side activities in addition to combat.